I’m going
to tell you a story, if I may, about Clementine, the protagonist of Telltale
Games’ The Walking Dead: Season 2.
Specifically a story about her curious ability, as a child, to make for
a more empowering lead than a strong, dependable, burly man’s man named Lee.
!#!SPOILERZ
WARNING!#!DO NOT CROSS!#!SPOILERZ WARNING!#!
I’m covered
in viscera, edging my way cautiously through a bloody big mob of the walking dead
(Season 2, Episode 3: In Harm’s Way).
It’s a tense affair. I’m dressed up like a walker (zombie) in an attempt to
fool them into thinking I’m one of their own. My head is lolled a bit to the
left which accentuates my double chin more than I’d like. I’m gargling with the
phlegm I keep nestled in my throat. I’ve got a bit of poo dripping slowly down
my forehead, ready to, in about a minute or so, plop off the end of my nose and
maybe, God forbid, land on my slightly extended lower lip. I’m running the risk
of eating walker poo for one very simple reason: I don’t want to become walker
poo. Not today at least.
