(4x4) (And away we go)
As people
who obviously like technology, the games-playing public are at a disadvantage.
They will instinctively gravitate to a new device regardless of its merits or
otherwise. This is, generally, all right. These are the people who blaze
trails; create ‘memes’; own the newest, shit, iteration of a phone; or are
guinea pigs when a game needs to raise funds and QA at the same time. In
essence, these people are both pioneers and, quite often, mindless idiots.
I’m not
having unfounded beef here, though; don’t you worry. In the year of our Lord
two thousand and seven I was witness to Motorstorm. It instantly changed
my opinion to the - then - new consoles. I rushed out and purchased a Playstation
3 (Three) almost - but not quite - the same day. After that I was FUCKING
disappointed. And significantly poorer.
I didn’t
even buy Motorstorm because I heard from the very same friend that it was
lacking in content. I played Call of Duty III, Resistance and Fight
Night instead. Looking back they were all enjoyable experiences, but what
really stands out is that they were all things I’d played before, but with
better visuals and presentation. I'd been robbed through a doctrine.
Video
games don’t get better the more beautiful they look, nor do they improve with
their mechanical trivialities. New consoles obfuscate the discussion we need to
have about video game development. As we currently exist, more care needs to be
taken about rabid industry fandom; lest it degenerates into a self-flagellating
mess.
Most
video games - populous, contemporary ones, at least - perpetuate the notion
that bigger is better. Our new console brothers are contributing to the notion
of bigger/faster/better. Where does that leave art or storytelling? Technology
alone cannot inspire greatness: it can only assist in its rise.
Video
games are shit: prove me wrong; (give me another Flower).