Polish developer
People Can Fly has made numerous video games that are slavishly devoted to
shooting things in quick succession. Much like Doom, Quake and PCF’s own
Painkiller, Bulletstorm rewards its
player for skilfully dispatching adversaries in a timely fashion. Bulletstorm
makes this tried and true formula a little more interesting with Skill Shots, a
series of violent challenges the player is tasked to complete in exchange for
points. Simply shooting an enemy to death gains the player 10 points, for
instance, while kicking him in the face and then shooting him in the crotch
until he dies, for instance, spews forth a reward five times fatter. Once
enough of these points have been accrued the player can reinvest them into
ammunition replenishment, new weapons and upgrades. As each of the game’s seven
weapons has a special fire mode - that usually deals more damage by orders of
magnitude - Bulletstorm equips its players handsomely, making tackling the
Skill Shots system very enjoyable.
As with most shooters of the modern day, the campaign takes between six and ten hours to complete, leaving you with an average play time of around eight hours. HowLongToBeat.com has an ‘average’ play through pegged at seven and a half, though to argue with that figure would be splitting hairs. As always, we’ll be looking at how difficulty settings affect enjoyment, completion time, self respect levels, repetition tolerance and visual fidelity.
As with most shooters of the modern day, the campaign takes between six and ten hours to complete, leaving you with an average play time of around eight hours. HowLongToBeat.com has an ‘average’ play through pegged at seven and a half, though to argue with that figure would be splitting hairs. As always, we’ll be looking at how difficulty settings affect enjoyment, completion time, self respect levels, repetition tolerance and visual fidelity.