I think I’m about half way through Dontnod Entertainment’s
depressing Neo-Parisian future-revolution simulation Remember Me, and though it wise to jot down my impressions before
I forget them all entirely. Har har har. The following words, then, will
obviously touch upon aspects of the game that you won’t be familiar with if you
haven’t played it yet. That includes the story.
I - The overarching concept - wherein memories have been digitised, commoditised and are widely abused - is a beautifully pessimistic take on the glaringly obvious problems of future tech. Much like the Jesse Armstrong penned The Entire History of You entry into the Black Mirror anthology, the game presents a pretty plausible future in which a seemingly helpful and benign technology could cause harm and misery. Initially developed as a way of sharing information held in memories, this technology has snowballed into a society-crippling/controlling monster. Junkies addicted to happy memories beg and steal for one more taste of the - literal and figurative - high life. We see them huddled in shacks living out their fantasies through the remembered actions of others. I’ve been surprised at the lack of allusion to sexual gratification though; surely a decimated society confined to undercity slums would be, at least in part, made up of quivering, perpetually-wanking wrecks?
I - The overarching concept - wherein memories have been digitised, commoditised and are widely abused - is a beautifully pessimistic take on the glaringly obvious problems of future tech. Much like the Jesse Armstrong penned The Entire History of You entry into the Black Mirror anthology, the game presents a pretty plausible future in which a seemingly helpful and benign technology could cause harm and misery. Initially developed as a way of sharing information held in memories, this technology has snowballed into a society-crippling/controlling monster. Junkies addicted to happy memories beg and steal for one more taste of the - literal and figurative - high life. We see them huddled in shacks living out their fantasies through the remembered actions of others. I’ve been surprised at the lack of allusion to sexual gratification though; surely a decimated society confined to undercity slums would be, at least in part, made up of quivering, perpetually-wanking wrecks?