Tomb Raider is the best Uncharted game I’ve played since the time I
played Uncharted 2, back when I still played the PlayStation 3. I began
neglecting the Sony-made machine once I purchased an Xbox 360 and
realized that dreadfully slow network features and a clumsy interface
were not problems with all modern consoles — just the one I’d bought out
of the gate. So Tomb Raider: Uncharted Adventures is probably even
better because I don’t have to turn on a PS3 to play it at all.
Another thing I don’t have to do is play as Nathan Drake, a second
boon for the game. I don’t have to listen to him, see him, make him jump
on things, or even throw him from great heights down gaping chasms
because I find him insufferable. Young Lara Croft is a fantastic
stand-in for Nathan Drake because she isn’t anything like him. He’s a
constant annoyance and she, well, is just a little timid and bland.
I did used to like Nathan, though, back before he careened around the
world every couple of hours because he has no attention span
whatsoever. There was a time when he was happy to run around an island
for hours on end, climbing up the same kinds of walls and playing in
streams — back when he was fun to be around and not simply a
self-obsessed narcissist. But he became a celebrity, and now I can’t
stand him and his incessant attention seeking.
Look at his games’ cover artwork, for
instance. The first time around, he was perfectly happy to look like a
male model vaulting over a rock — all understated athleticism with a
hint of brooding purpose. In the second go around, he changes
completely, evidently not satisfied with looking anywhere near the
everyman he purports to be. This time, Nathan Drake wants you to look at
him and his daring — his foolhardy greatness and unfazed cool — or
anything, really, as long as everyone is looking right at him and
nothing else.
Yes, he is hanging precariously from a train
over one of my favorite chasms, but he is merely using the train, the
snow, the dropped gun, and that long, long fall that could await him to
focus our eye on him. Try looking at one of these things for a second,
and your gaze is inexorably drawn back toward Drake — your every thought
focusing on his predicament. How will he climb back into the train? What will he do without his weapon? Why
has he removed it from its holster and dropped it in the first place?
Is he at all cold in the snow, wearing only a stylish V-neck for
protection? Every part of this image’s mise-en-scène is cynically
positioned to make us think entirely about Nathan Drake and his pitiful,
attention-seeking ways.
The worst part of this sordid aspect of his
person is that he never actually posed for this photograph in the first
place. He mocked the whole thing up on a green screen. If you look at
the original image, you can clearly see he is not grabbing the train at
all — he’s barely touching it. He wasn’t holding anything but simply
standing on one leg and sticking his arm in the air for the
photographer. The rest, as they say, was done in post. Nathan Drake
isn’t your friend. He is a fame- and money-hungry liar who will stoop to
any level of deceit to feed his addiction for gawping applause.
Young Lara Croft, on the other hand, is as uncynical as they come.
Barely out of high school, she is clearly out of her depth when it comes
to daring international archaeology. This makes her a believable,
relatable, and, most importantly, empathetic character. After being
shipwrecked on a strange and dangerous island, she must learn to survive
using only her wits, a bow, a pistol, a shotgun, an assault rifle, a
climbing axe, and a number of nifty dodge and evade maneuvers. In
addition to dealing with such a paltry and impotent arsenal, Lara must
also overcome her instinctive aversion to killing her fellow man and the
island’s fauna if she — or, more accurately, the player — wishes to
survive.
For as much as this is a touching story about Lara Croft and her
difficult journey into adulthood, the game itself does nothing to help
this young woman to blossom on her own. Neglect the controller for a
second, and you will likely condemn Lara to a terrible fate. The game is
fervently against giving her any means of sustaining her own life
without the guiding hand of the player and is far too protective of her
child-like innocence. That isn’t to say that Tomb Raider is Lara’s
tearful mother, unwilling to let her fly the nest and forget all about
her. Rather, it’s her aged neighbor who splits his time between
fantasizing about all the ways he would “teach that girl a lesson.”
At almost any point throughout her adventure, Lara can die. If she
isn’t climbing, jumping, or shooting, she is most likely careening down a
hill or through the air right toward a sharp protrusion, and damn you,
player, if you aren’t concentrating while she does this because she will
happily, happily, let herself be poked full of holes.
There are a couple of instances throughout
the game where Lara is covered from head to toe in blood after
concluding a particularly gruesome bout of woman-on-man sparring.
Considering the leering nature and rabid frequency of her instant
impalements, I have to assume that the developers would have much rather
she were covered in a different though no less nauseating bodily fluid.
Which brings us to the unavoidable
conclusion; Nathan Drake makes all the games. Not necessarily
singlehandedly, but he oversees the entire operation to be sure. When
not starring in them himself he is creating others that are just
different enough to keep people interested, though not too unfamiliar as
to have people forgetting about him altogether. Drake is very similar
to Ben Affleck before he started starring in his directorial efforts; a
suit I’m sure Drake will be more than happy to follow when the time is
right. Possibly with an Assassin’s Creed style expansion game that
incorporates ideas from a similar, though less fruitful or satisfying
project. Like thus:
Just like Ben, some of the projects Nathan
works on behind the scenes far surpass those he has seen his face
plastered across, others, like The Town and Nathan Drake presents: Tomb
Raider are very enjoyable yet serviceable continuations of a well-worn
groove. That is all well and good for Sir Affleck who has currently
directed only three films since Gone Baby Gone in 2007. Sir Nathaniel
Drake on the other hand makes hundreds of games a year and it is he we
can thank for homogenising videogames to the point of self-parody.
Tomb Raider is essentially Uncharted in disguise. Lara Croft’s
touching journey from adolescence to womanhood through the valley of the
personal strife is, pause, adolescent male power fantasy torture-porny
nonsense in disguise. Telling this origin story because ‘it needs to be
heard’ is attempting to justify making a video game in the first
instance and nothing more, again pause, in disguise.
After all that bile I must admit that I
liked Tomb Raider quite a lot. And therein lies the problem. Nathan
Drake has convinced the world, and vicariously me, that for them to be
fun, all games must play like his. Just as I didn’t play Uncharted
Three, I can’t see myself jumping on Lara any time soon for fear of not
enjoying it as much as the first time. I am therefore going to lock
myself away from the evil Nathan Drake and Sons Co. and their vile
videogames, all the videogames remember, and sweat it out until
something changes or we all destroy the World. Not quite sure which one
will, or even should, happen first.
*As a side note, Nathan Drake did not have
anything to do with the development of Flower. That is why it is the
best game ever made.